The Texturizer, as the name implies, started out as a texturing interface for our vehicles in Stuntman Ignition, but quickly grew into a much larger tool encompassing props, characters, LOD support and export utilities. It creates a shader network behind the scenes to simulate the run time shaders and runs a series of checks and smoke screens to ensure everything is set up correctly at export time. No one wants to be responsible for breaking the game build, right?