As part of the character R&D process, I developed the rig for the characters in Stuntman Ignition, and then created an auto-rigging script. Some highlights of this script include the ability to create a properly oriented skeleton even if the model was not built in a strict T-pose, Pole Vector predicting, independent hip controls, and world and local switching for the arms and head. I also created our vehicle rigging pipeline which enabled them to crunch and take damage.